![]() What separates the Necromancer in its genius design is the real resource – corpses. The Necromancer uses a resource known as Essence, which allows him/her to cast abilities. ![]() The Necromancer is something completely different, and I can honestly say Blizzard have outdone themselves in the design of the class. Each one plays out differently, but in the end they’re actually quite the same with regards to resources, abilities, and what functionality they bring to a team. Throughout my years of Diablo III I’ve played every single class, and pretty much every single build the Nephalem have to offer. The second part of this review will see the Necromancer’s performance in the upcoming Season, which begins on July 20th. The first one will explore the differences between our preview and how the Necromancer plays out in the live patch. I’ve decided to split this review into two parts. The Necromancer DLC is the latest distraction we’ve been handed and as per usual we’re all besotted with our abusive lover, caught up in digital Stockholm syndrome. When that spark had all but faded we were treated to seasonal updates which at least left us satisfied every few months, but we still did not get the attention we deserved. We sat by for two years in a stale loveless relationship only to be given the Reaper of Souls. Blizzard hasn’t hurt us instead they’ve been constantly sharing us with other projects, neglecting us and dropping in every now and then to give us a bone. I say objectively because if you’d ask any of us if we were in any kind of trouble, we’d obviously say no and we’d be telling the truth. For the past four years, Diablo III fans have been entwined in what could be objectively described as a borderline abusive relationship with Blizzard.
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